Monday 2 July 2007

Yet another great weekend. I stared it by getting a hanger full of alloys with two triple BS spawns, logged for lunch and then signed back in.


As soon as I’d loaded my corp chat exploded, “grab a ship, any ship!” WTF??

It turns out that one of our allies was under attack by another alliance that wanted to move into 0.0 space. We didn’t want this to happen so mounted up to help defend their space. 23 pilots left out home system and headed the 20+ jumps to assist.

Once we arrived we realised just how well defended they were the main gate had well over 140 ships sat on it, all with drones out and organised into groups depending on the ship role, the tacklers were orbiting the gate tightly, the snipers were sitting 150-200 KM from the gate (with BC & Frig support), and the damage dealers were scattered around with drones deployed so that no-one would get past.

The systems that we had come to defend were a bottle neck, with one way in and one way out. The aggressors were inside, being harassed by friendly gangs and unable to leave due to the gate blockade. No more re-enforcements could get through, unless they were on our side, and with constant gangs roaming to kill scouts the chance of a capital fleet jumping on us was remote at best.

After 10 minutes of sitting at the gate, waiting for a target to shoot the word came that they wanted to negotiate for terms. They had lost over 60 ships, and killed just three.

We’re not sure how it panned out, or what the terms were as we were thanked for the help and sent on our way home. It was then we decided to go for a roam around our space to keep the locals in check. Unfortunately no-one seemed to be out and we were left flying with no targets at all.


The fleet operation was very good practice though, and a lot of fun.